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This is a project to attempt to make VR Haptic Glove applied science more than available for the public. Currently, about VR Haptic Glove products out in that location are extremely expensive and are targeted for commercial apply. In starting this project, I wanted to create a budget, only still well-functioning VR haptic and finger tracking glove that's cheap and easy for people to get their hands on (or in, lol), and that works **Within bodily VR games**.
https://www.tiktok.com/@lucas_vrtech
https://www.youtube.com/c/lucasvrtech
https://discord.gg/lucidvr
Prototype iv costs nigh $30 per hand.
Originally, this was just a fun quarantine projection to keep me busy, but 500,000 followers later, this project is now much more than that. My goal now is to spread this projection as far equally possible and hopefully help more people fall in dear with Virtual Reality.
Currently, the project is in image 4 but I'thou innovating constantly to improve the gloves.
Follow along with my developments on this TikTok folio:
https://world wide web.tiktok.com/@lucas_vrtech
Currently, the glove is compatible with PCVR headsets through SteamVR.
Resource:
Getting Started: https://github.com/LucidVR/lucidgloves/wiki
Parts List: https://github.com/LucidVR/lucidgloves/wiki/Prototype-iv-Parts-List
Arduino/ESP32 firmware and STL Files (for 3D Printing) are located here: https://github.com/LucidVR/lucidgloves
Open-source commuter to use the gloves in SteamVR (A collaboration between Danwillm and me):
Github Driver Link
Steam Commuter Release
Instructions and video tutorials for assembling the gloves are available on youtube.
https://www.youtube.com/c/lucas_vrtech.
Many features may be unstable until they are polished, build at your own risk :P
Public Roadmap:
Prototype 3
- Beginning public release (finger tracking model)
- Much more than comfy and tracking improvements
Epitome three.1
- Wireless support over Bluetooth
- Easier to assemble and faster
Prototype four
- Showtime public Strength Feedback epitome
- Addition of haptic servos
- Custom Rigid Mount for controller holders, and many other improvements.
Prototype v (WIP)
- Planned to exist much more meaty
- Volition have support for finger splay (side to side movement) tracking
-
Prototype 4 with Force FEEDBACK HAPTICS!!!
Lucas LucidVR • 01/05/2022 at 01:43 • 0 commentsHello everyone!
This update has been long overdue, but with the premiere of my new video on Prototype 4, I idea information technology would be the perfect time to update you all on the add-on of FORCE FEEDBACK to my VR Haptic Gloves!!!
These gloves now allow you to FEEL the shape and resistance of objects in Virtual Reality!
This goes forth with the release of firmware V4 and OpenGloves Driver v0.four, which enable the haptics to piece of work in actual VR games!
The hardware itself for the haptics is enabled by the addition of super-inexpensive 9g RC servo motors, which I am powering off of a inexpensive USB battery.
The data for the haptics is integrated either via native Unity code or via modding back up for haptics into different games.
Equally of i/4/2022, we currently have haptic support in the OpenGloves unity demo, too as mods to add haptic functionality into the following games:
* Half-Life Alyx
* Boneworks (modded past L4rs)
* Jetborne Racing (modded by L4rs)
* Want to help us modernistic more games? Attain out on our discord server or DM LucidVR#0001 on discord.
-
Bluetooth! + Steam Release
Lucas LucidVR • 05/21/2021 at 22:22 • 0 commentsAlright, and then all of the pieces for using Bluetooth with the VR gloves accept come together!
Using Firmware V2 and Commuter v0.iii, the gloves can now communicate to steam completely wirelessly.
This requires using an ESP32 development lath instead of an Arduino nano on the glove side.Change COMMUNICATION to COMM_BTSERIAL in the firmware, and communication_protocol to 1 in the driver.
Currently, Bluetooth communication is done through Bluetooth Serial, but I will as well be writing a BLE implementation later.
In other related news, the open-source VR glove driver that I have been working on in collaboration with Danwillm is now finally released on the Steam shop!
https://shop.steampowered.com/app/1574050/OpenGloves/
I recommend using the steam release of the commuter instead of the GitHub naught, as y'all volition get auto-updates as they roll out.
I'll also be releasing a video tutorial on how to build and prepare Image 3.i very presently!
Youtube Aqueduct
View all two projection logs
Discussions
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fullcafpancake wrote 12/01/2021 at 23:29
Are you certain? yeah | no
devindynes wrote 09/29/2021 at 19:12
Then I'm planning to do this as a Stem project and I'm accumulating materials. I found a NANO but it's a Upgraded NANO Plus V3.0. Does anyone know if this will work?
Are you sure? yes | no
ijwass wrote 09/24/2021 at 11:52
is it possible to utilize analog buttons for A and B controls or do y'all have to use digital? well-nigh digital switches seem really beefy to be sticking onto gloves
Are yous sure? aye | no
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CREATOR4967278 wrote 07/nineteen/2021 at 18:twenty
i am in the prosses of making my cocky a pair of gloves. and i was wondering if the controllers are mounted behind your wrists how would it track the up and down movements of your wrist?
Are you sure? yes | no
bruce451 wrote 06/26/2021 at xvi:10
I'thousand planning to try using a slide potentiometer with a leap instead of the rotary with the coil. Has information technology been tried. Bad thought?
Are you sure? yes | no
sithkiller66 wrote 06/11/2021 at sixteen:55
Volition the parts from V3 exist compatible with V4? And some games use buttons for say dropping a mag or for slo-mo, how exercise you create button inputs without buttons
Are you certain? yes | no
Tony wrote 07/05/2021 at 17:nineteen
Information technology looks like in V4, at that place is no cover, and the holder and spool got slightly redesigned. The stop caps, guide nodes, badge reels, and all other electronic parts seem to be reused. Equally for push/joystick inputs, the firmware and driver allow you to add and wire in one joystick and two buttons per mitt. The wiring diagram tells y'all which pins to wire information technology up to, but the image does not show them wired into the Arduino.
Are you lot sure? yes | no
Galacticnoob wrote 06/10/2021 at 23:44
I'chiliad planning on building these and I but a parts/cost list together and idk why but with everything ( I chose the Bluetooth option and went with joysticks but not a/b buttons) information technology came out to $55.89, even though I plant the cheapest string and cheapest gloves for it.
Are yous sure? yep | no
Eric Geer wrote 06/10/2021 at 00:39
Have you considered using optical encoder rather than potentiometers? I tin can meet you lot saving quite a bit of bulkiness using them. A ribbon instead of a string and optical encoder, with a safe band pulling on the ribbon would make this blueprint super low-profile 100% linear design and even cheaper in electronics!
Are you sure? yes | no
Ethan wrote 06/06/2021 at eleven:27
what if yous were to add a locking mechanism for when you were having collisions with objects or whilst holding an item. (modest moters that cannot injure united states by pulling back to far.)
Are you certain? yep | no
Tony wrote 07/05/2021 at 17:24
That has already been in evolution for the by few months, and is what Prototype V4 volition be. It uses nine gram RC servo motors to restrict movement to create force feedback.
Are you sure? yes | no
Source: https://hackaday.io/project/178243-lucidgloves-vr-haptic-gloves-on-a-budget
I wonder if instead of motors and stuff if you could make the strings terminate giving yous slack when you're supposed to be holding something Idk how I'm not really an engineer